Dwarf fortress trading with goblins

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Wait for caravan to arrive at depot and merchants to finish unloading See the Trade depot article for more information on how to interact with it. So a little hint: when the merchants have finished unloading, deconstruct the depot. So, merchant goods that were on the trade depot belong to you if they are not on trade wagons/merchant animals. the items that are on the trade depot (they belong to nobody until they are moved out of it).the items that are in trade wagons or on merchant animals.the items of non-fortress members (only if they are alive, when they are dead they belong to you if you claim the items),.

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While it may be convenient to build a Trade Depot outside first, it is usually a good idea to move it inside or build fortifications around it to protect caravans and your goods from thieves and goblins.ĭo not build two Trade Depots however, as then neither will work properly.Įverything that is on your map belongs to you, except: Building a Trade depot will allow you the opportunity to trade with caravans that arrive at your fortress.

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